Dr. Chi Tai Dang

Former Post-Doctoral Associate
Chair for Human-Centered Artificial Intelligence
Phone: -
Email:
Open hours: By Arrangement

Research Interests

  • Internet of Things (IoT), Smart Homes, Connected Homes, Smart Living
  • Intelligent Adaptive Home Behavior, Learning Homes, Machine Learning
  • Interaction and Interfaces: Multitouch, Tangible, Multimodal, Collaborative
  • Multi-Surface/Multi-Display Environments, Surface Computing, Interactive Surfaces
  • Object Recognition and Tracking
  • Networks, Security, Safety, Cryptography, Embedded Systems, uC, Hardware related

Projects and Activities

Platform Lernende Systeme - Die Plattform für Künstliche Intelligenz (Acatech, BMBF)
Environs
Aria Valuspa
Gender Online Tool

Lectures

No courses available.


No courses available.


Bachelor and Master theses for students

Former Lectures

  • Grundlagen der Human-Computer Interaction / Multimedia Grundlagen 2, Summer 2022
  • Bachelor: Multimedia Projekt, Winter 2021
  • Grundlagen der Human-Computer Interaction / Multimedia Grundlagen 2, Summer 2021
  • Bachelor: Multimedia Projekt, Winter 2020
  • Grundlagen der Human-Computer Interaction / Multimedia Grundlagen 2, Summer 2020
  • Bachelor: Multimedia Projekt, Winter 2019
  • Grundlagen der Human-Computer Interaction / Multimedia Grundlagen 2, Summer 2019
  • Master: Multimedia 1, Usability Engineering, Winter 2018
  • Bachelor: Multimedia Projekt, Winter 2018
  • Multimedia Grundlagen 2, Summer 2018
  • Master: Multimedia 1, Usability Engineering, Winter 2017
  • Bachelor: Multimedia Projekt, Winter 2017
  • Multimedia Grundlagen 2, Summer 2017
  • Bachelor: Multimedia Projekt, Winter 2015
  • Master: Elite - Usability Engineering, Winter 2015
  • Human Computer Interaction - Elite, Summer 2015
  • Master Seminar: Advanced Topics in Multimodal Dialogue and Interaction, Summer 2015
  • Multimedia Projekt - Bachelor, Winter 2014
  • Master: Elite - Usability Engineering für platformübergreifende mobile App Entwicklung, Winter 2014
  • Multimedia Grundlagen 2, Summer 2014
  • Master: Praktikum Usability Engineering, Summer 2014
  • Multimedia Projekt - Bachelor, Winter 2013
  • Vorlesung Usability Engineering - Master, Winter 2013
  • Human Computer Interaction - Elite, Summer 2013
  • Multimedia Projekt - Bachelor, Winter 2012
  • Vorlesung Usability Engineering - Master, Winter 2012
  • Masterprojekt Musical User Interfaces - Master, Winter 2012
  • Masterprojekt User Interfaces for Computer-Enhanced Learning - Master, Winter 2012
  • Multimedia Grundlagen 2, Summer 2012
  • Multimedia Projekt - Bachelor, Winter 2011
  • Human Computer Interaction - Elite, Summer 2011
  • Usability Engineering - Elite, Winter 2010
  • Automotive User Interfaces, Multimodal Collaborative User Interfaces - Elite, Winter 2010
  • Multimodal Interaction in Games and Entertainment, Multitouch and Tangible Interaction - Elite, Winter 2010
  • Human Computer Interaction (nur Elite), Summer 2010
  • Multimodale User Interfaces, Winter 2009/2010
  • Multimediapraktikum, Winter 2009/2010
  • Multimedia Praktikum, Summer 2009
  • Human Computer Interaction (nur Elite), Summer 2009
  • Multimedia-Grundlagen, Winter 2008/2009

Finished supervised theses

  • 2018 - Plattformübergreifendes Audio Encode/Decode
  • 2018 - Konzeption und Realisierung eines Gas-Sensorik-Prototypen für das Smart Home
  • 2016 - Kinect Location Service for Environs
  • 2016 - AVC/H.264 Encode/Decode durch Media Foundation Transform
  • 2015 - Bachelor: Native plattformübergreifende Entwicklung mobiler Anwendungen mit Xamarin
  • 2013 - Master: Implementierung und Evaluierung von auf der Fingerorientierung basierenden User-Interface-Widgets
  • 2012 - Bachelor: Tangible Interactive Battleship
  • 2012 - Projektmodul: µC-Bridge for RC-Cars
  • 2012 - Untersuchung des Mittelpunktverlaufs eines Fingerkontaktes bei der Touchbedienung
  • 2011 - Physics Simulation with Virtual Object and Real Objects on the Microsoft Surface
  • 2011 - Visual Feedback: Untersuchung von visuellem Feedback bestehend aus kontextbezogenen Animationen zur Verbesserung der Benutzerinteraktion auf Multi-Touch-Tischen
  • 2011 - Entwicklung eines Surface-Spiels basierend auf tangiler Interaktion mit Mini-Autos
  • 2011 - GPGPU-Computing: Implementierung und Evaluierung von GPGPU (CUDA) an den Algorithmen eines Multi-Touch-Trackers
  • 2011 - Implementierung und Evaluierung optimaler Verfahren zur Interaktionserkennung für ein kamerabasiertes Multi-touch System
  • 2010 - Optimierung der Frontend-Performance dynamischer Webseiten am Beispiel netzathleten.de
  • 2010 - Design und Implementierung eines Frameworks zur Kommunikation zwischen dem Microsoft Surface und mobilen Geräten
  • 2009 - Portierung einer OpenGL-basierten Grafikengine auf Direct3D am Beispiel von Horde3D
  • 2009 - Entwicklung und Implementierung einer Evaluationsumgebung für Anwendungen auf Multi-Touch-Oberflächen

Peer-Review Activities

  • TIoT Journal 2019 (ACM Transactions on Internet of Things)
  • IoTDI 2019 (4rd ACM/IEEE International Conference on Internet of Things Design and Implementation)
  • iWOAR 2018 (5th international Workshop on Sensor-based Activity Recognition and Interaction)
  • MobileHCI 2017 (19th International Conference on Human-Computer Interaction with Mobile Devices and Services)
  • Interact 2017 (16th IFIP TC13 Conference on Human-Computer Interaction)
  • AHCI 2016 (Journal, Advances in Human-Computer Interaction)
  • CHI 2015 (Conference on Human Factors in Computing Systems)
  • ITS 2014 (Conference on Interactive Tabletops and Surfaces)
  • EICS 2014 (The sixth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
  • CHI 2014 (Conference on Human Factors in Computing Systems)
  • TEI 2014 (International Conference on Tangible, Embedded and Embodied Interaction)
  • EICS 2013 (The fifth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
  • CHI 2013 (Conference on Human Factors in Computing Systems)
  • ACII 2013 (Affective Computing and Intelligent Interaction 2013)
  • EICS 2012 (The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
  • GI 2012 (the 38th Graphics Interface conference)
  • CHI 2012 (Conference on Human Factors in Computing Systems)
  • IUI 2012 (International Conference on Intelligent User Interfaces)
  • TEI 2012 (International Conference on Tangible, Embedded and Embodied Interaction)
  • ITS 2011 (Conference on Interactive Tabletops and Surfaces)
  • ACM Multimedia 2011 (International Conference on Multimedia)
  • Smart Graphics 2011 (International Symposium on Smart Graphics)
  • Interact 2011 (13th IFIP TC13 Conference on Human-Computer Interaction)
  • IUI 2011 (International Conference on Intelligent User Interfaces)
  • ITS 2010 (Conference on Interactive Tabletops and Surfaces)
  • ACM Multimedia 2010 (International Conference on Multimedia)

Participations

Publications

2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007

2022

Katharina Weitz, Chi Tai Dang and Elisabeth André. in press. Do we need explainable AI in companies? Investigation of challenges, expectations, and chances from employees' perspective. DOI: 10.48550/arXiv.2210.03527
BibTeX | RIS | DOI

2021

Tom Giraud, Brian Ravenet, Chi Tai Dang, Jacqueline Nadel, Elise Prigent, Gael Poli, Elisabeth André and Jean-claude Martin. 2021. "Can you help me move this over there?": training children with ASD to joint action through tangible interaction and virtual agent. DOI: 10.1145/3430524.3440646
PDF | BibTeX | RIS | DOI

Tom Giraud, Brian Ravenet, Jacqueline Nadel, Chi Tai Dang, Elise Prigent, Gael Poli, Elisabeth André and Jean-Claude Martin. 2021. Conception d'interactions virtuelles et tangibles pour apprendre la collaboration motrice à des enfants avec Trouble du Spectre de l'Autisme: Design of virtual and tangible interaction to learn motor collaboration to children with ASD. DOI: 10.1145/3450522.3451335
PDF | BibTeX | RIS | DOI

Elisabeth André, Willhelm Bauer, Martin Braun, Chi-Tai Dang, Matthias Peissner and Katharina Weitz. 2021. Projektbericht: KI-Kompetenzentwicklung bei Sach- und Produktionsarbeit. DOI: 10.48669/pls_2021-4
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2020

Chi Tai Dang, Ilhan Aslan, Andreas Seiderer and Elisabeth André. 2020. Exploring ambient air quality notifications for smart rooms. DOI: 10.1145/3411170.3411229
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Ilhan Aslan, Andreas Seiderer, Chi Tai Dang, Simon Rädler and Elisabeth André. 2020. PiHearts: resonating experiences of self and others enabled by a tangible somaesthetic design. DOI: 10.1145/3382507.3418848
PDF | BibTeX | RIS | DOI

Jan-Oliver Wülfing, Chi Tai Dang and Elisabeth André. 2020. Synthesising expressive speech – which synthesiser for VOCAs?. DOI: 10.1007/978-3-030-58323-1_43
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Text, Speech, and Dialogue: 23rd International Conference, TSD 2020, Brno, Czech Republic, September 8–11, 2020, Proceedings

2019

Andreas Seiderer, Chi Tai Dang and Elisabeth André. 2019. Calibration transfer for food recognition models for e-noses. DOI: 10.1145/3365871.3365910
PDF | BibTeX | RIS | DOI

Andreas Seiderer, Ilhan Aslan, Chi Tai Dang and Elisabeth André. 2019. Indoor air quality and wellbeing - enabling awareness and sensitivity with ambient IoT displays. DOI: 10.1007/978-3-030-34255-5_18
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Björn Bittner, Ilhan Aslan, Chi Tai Dang and Elisabeth André. 2019. Of smarthomes, IoT plants, and implicit interaction design. DOI: 10.1145/3294109.3295618
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Ilhan Aslan, Chi Tai Dang, Ruben Schlagowski, Michael Dietz, Fabian Brain and Elisabeth André. 2019. Put that hologram there - probing mobile interaction experiences for a vision of mixed material public spaces. DOI: 10.1145/3365871.3365877
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Chi Tai Dang, Ilhan Aslan, Florian Lingenfelser, Tobias Baur and Elisabeth André. 2019. Towards somaesthetic smarthome designs: exploring potentials and limitations of an affective mirror. DOI: 10.1145/3365871.3365893
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Ilhan Aslan, Chi Tai Dang, Björn Petrak, Michael Dietz, Michael Filipenko and Elisabeth André. 2019. Viewing experience of augmented reality objects as ambient media - a comparison of multimedia devices. DOI: 10.1007/978-3-030-34255-5_23
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2018

Chi Tai Dang and Elisabeth André. 2018. Acceptance of autonomy and cloud in the smart home and concerns.
PDF | BibTeX | RIS | URL

Simon Flutura, Andreas Seiderer, Ilhan Aslan, Chi Tai Dang, Raphael Schwarz, Dominik Schiller and Elisabeth André. 2018. DrinkWatch: a mobile wellbeing application based on interactive and cooperative machine learning. DOI: 10.1145/3194658.3194666
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Chi Tai Dang, Andreas Seiderer and Elisabeth André. 2018. Theodor: a step towards smart home applications with electronic noses. DOI: 10.1145/3266157.3266215
PDF | BibTeX | RIS | DOI

2017

Andreas Seiderer, Chi Tai Dang and Elisabeth André. 2017. Exploring opportunistic ambient notifications in the smart home to enhance quality of live. DOI: 10.1007/978-3-319-66188-9_13
PDF | BibTeX | RIS | DOI

2016

Chi Tai Dang. 2016. Tabletop Interaction Beyond Touch.
PDF | BibTeX | RIS

2015

Chi Tai Dang and Elisabeth André. 2015. A framework towards challenges and issues of multi-surface environments.
PDF | BibTeX | RIS | URL

Chi Tai Dang, Masood Masoodian and Elisabeth André. 2015. Private focus portals to shared energy visualizations.
PDF | BibTeX | RIS | URL

2014

Chi Tai Dang and Elisabeth André. 2014. A framework for the development of multi-display environment applications supporting interactive real-time portals. DOI: 10.1145/2607023.2607038
PDF | BibTeX | RIS | DOI

Yucheng Jin, Chi Tai Dang, Christian Prehofer and Elisabeth André. 2014. A multi-display system for deploying and controlling home automation. DOI: 10.1145/2669485.2669553
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2013

Chi Tai Dang and Elisabeth André. 2013. TabletopCars: interaction with active tangible remote controlled cars. DOI: 10.1145/2460625.2460630
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2012

Felix Kistler, Birgit Endrass, Ionut Damian, Chi Tai Dang and Elisabeth André. 2012. Natural interaction with culturally adaptive virtual characters. DOI: 10.1007/s12193-011-0087-z
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2011

Chi Tai Dang and Elisabeth André. 2011. Usage and recognition of finger orientation for multi-touch tabletop interaction. DOI: 10.1007/978-3-642-23765-2_28
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2010

Chi Tai Dang and Elisabeth André. 2010. Surface-poker: multimodality in tabletop games. DOI: 10.1145/1936652.1936701
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2009

Chi Tai Dang, Martin Straub and Elisabeth André. 2009. Hand distinction for multi-touch tabletop interaction. DOI: 10.1145/1731903.1731925
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Holger Schmidt, Chi Tai Dang, Sascha Gessler and Franz J. Hauck. 2009. Model-driven development of adaptive applications with self-adaptive mobile processes. DOI: 10.1007/978-3-642-05148-7_51
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2008

Andreas Budde, Adrian Klein, Nurije Ljaci, Elisabeth André and Chi Tai Dang. 2008. Interaction via tangibles and virtuals in a tabletop application.
PDF | BibTeX | RIS | URL

2007

Holger Schmidt, Chi Tai Dang and Franz J. Hauck. 2007. Proxy-based security for the Session Initiation Protocol (SIP). DOI: 10.1109/icsnc.2007.64
PDF | BibTeX | RIS | DOI

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